Spiga

Virtual Real Worlds

In future work, play, and study will be transformed by the use of 3D models and environments. These environments and models will be created to be as realistic as possible by use of textures and perspectives that will provide the user with a sense of "being there".

It has been forecast that these Virtual Worlds will revolutionize the way we shop "made to measure" will return as clothes will be produced to fit the individual. Virtual 3D museums will contain realistic recreations of the real thing; the great Pyramids, Taj Mahhal, great Wall of China, etc. will be experienced from your front room. A leisurely walk through Englands green and pleasant lands can be experienced with all the sights and sounds as of you were there.

Virtual conferencing will allow the participants to select an environment akin to the subject being discussed.

The latest generation have been exposed to this 3D environment or have experience of it most of their lives; to them it is quite natural and accept the virtual real world concept enthusiastically. They readily accept the possibility of people meeting in an environment of there choosing while being physically somewhere else in the real world; in fact they can't understand why it doesn't exist today.

This is discussed at greater length at web site www.mellanium.com

Ken has spent most of his life working in the aerospace industry. His interest in the Virtual Real World has been born out of a real need to access information easier and less painfully by using 3D models and environments. See http://mellanium.com/ for more information.

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